As often as you like during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.
Gardevoir has no Weakness during your opponent's next turn.
As often as you like during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.
Gardevoir has no Weakness during your opponent's next turn.
+30
Kouki Saitou
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